#include <map>
#include <unordered_map>
#include <vector>
#include <functional>
#include <kdl/tree.hpp>
#include <kdl/treejnttojacsolver.hpp>
#include <se2ez/core/class_forward.h>
#include <se2ez/core/math.h>
Go to the source code of this file.
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class | se2ez::FrameMap |
| Map of frame name to a pair of that describes if the transform is "dirty" (needs updating) and its current transform. More...
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struct | se2ez::FrameMap::Value |
| A tuple that stores whether a transform is dirty (needs to be updated), the transform itself, and the transforms of the geometry associated with the frame. More...
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class | se2ez::Robot |
| A representation of a robot (in this case, a kinematic tree in the plane). More...
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class | se2ez::Robot::FrameData |
| All associated data with a frame in a kinematic tree. More...
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