Robowflex  v0.1
Making MoveIt Easy
robowflex::Scene Member List

This is the complete list of members for robowflex::Scene, including all inherited members.

attachObject(const std::string &name)robowflex::Scene
attachObject(robot_state::RobotState &state, const std::string &name)robowflex::Scene
attachObject(robot_state::RobotState &state, const std::string &name, const std::string &ee_link, const std::vector< std::string > &touch_links)robowflex::Scene
attachObjectToState(robot_state::RobotState &state, const std::string &name) constrobowflex::Scene
attachObjectToState(robot_state::RobotState &state, const std::string &name, const std::string &ee_link, const std::vector< std::string > &touch_links) constrobowflex::Scene
checkCollision(const robot_state::RobotState &state, const collision_detection::CollisionRequest &request={}) constrobowflex::Scene
clearACM(collision_detection::AllowedCollisionMatrix &acm) constrobowflex::Scene
deepCopy() constrobowflex::Scene
detachObject(const std::string &name)robowflex::Scene
detachObject(robot_state::RobotState &state, const std::string &name)robowflex::Scene
distanceACM(const robot_state::RobotState &state, const collision_detection::AllowedCollisionMatrix &acm) constrobowflex::Scene
distanceBetweenObjects(const std::string &one, const std::string &two) constrobowflex::Scene
distanceToCollision(const robot_state::RobotState &state) constrobowflex::Scene
distanceToObject(const robot_state::RobotState &state, const std::string &object) constrobowflex::Scene
fixCollisionObjectFrame(moveit_msgs::PlanningScene &msg)robowflex::Sceneprivate
fromOpenRAVEXMLFile(const std::string &file, std::string models_dir="")robowflex::Scene
fromYAMLFile(const std::string &file)robowflex::Scene
getACM()robowflex::Scene
getACMConst() constrobowflex::Scene
getCollisionObjects() constrobowflex::Scene
getCurrentState()robowflex::Scene
getCurrentStateConst() constrobowflex::Scene
getFramePose(const std::string &id) constrobowflex::Scene
getGSVCF(bool verbose) constrobowflex::Scene
getID() constrobowflex::ID
getKey() constrobowflex::ID
getMessage() constrobowflex::Scene
getNullKey()robowflex::IDstatic
getObjectGeometry(const std::string &name) constrobowflex::Scene
getObjectGraspPose(const std::string &name, const RobotPose &offset) constrobowflex::Scene
getObjectPose(const std::string &name) constrobowflex::Scene
getScene()robowflex::Scene
getSceneConst() constrobowflex::Scene
getVersion() constrobowflex::ID
hasObject(const std::string &name) constrobowflex::Scene
ID()robowflex::ID
id_robowflex::IDprivate
incrementVersion()robowflex::IDprotected
Key typedefrobowflex::ID
loader_robowflex::Sceneprivate
moveAllObjectsGlobal(const RobotPose &transform)robowflex::Scene
moveObjectGlobal(const std::string &name, const RobotPose &transform)robowflex::Scene
moveObjectLocal(const std::string &name, const RobotPose &transform)robowflex::Scene
operator=(const Scene &scene)robowflex::Scene
operator==(const ID &b) constrobowflex::ID
operator==(const Key &b) constrobowflex::ID
removeCollisionObject(const std::string &name)robowflex::Scene
Scene(const RobotConstPtr &robot)robowflex::Scene
Scene(const robot_model::RobotModelConstPtr &robot)robowflex::Scene
Scene(const Scene &scene)robowflex::Scene
scene_robowflex::Sceneprivate
setCollisionDetector(const std::string &detector_name) constrobowflex::Scene
toYAMLFile(const std::string &file) constrobowflex::Scene
updateCollisionObject(const std::string &name, const GeometryConstPtr &geometry, const RobotPose &pose)robowflex::Scene
useMessage(const moveit_msgs::PlanningScene &msg, bool diff=false)robowflex::Scene
version_robowflex::IDprivate